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Musings on RPG Writing - Synchronicity swirls and other foolishness

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March 31st, 2015


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02:29 am - Musings on RPG Writing
One of the reasons I prefer moderately long rpg projects is that it always takes me a couple of days of poking at a project before I can actually sit down and start writing. Before that, I stare at the screen before me and rarely manage more than 100 words, then after a couple of days, I hit a point where it's much easier to just keep writing. I just hit that point with the project I just started and it's definitely a good feeling.

Also, this project involves writing about a setting where a recent and in many places ongoing change in local stories is changing magic. I was considering how people in positions of magical power would respond this change and immediately thought that at least a few of the least flexible ones would forbid anyone around them from talking about the new stories. Then, I realized this was an obvious climate change metaphor, but it is also still a likely response from certain sorts of leaders, so I'm keeping it.
Current Mood: amusedamused

(3 comments | Leave a comment)

Comments:


[User Picture]
From:andrewducker
Date:March 31st, 2015 08:43 pm (UTC)
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I'm the same with coding - I can take a while to get into a project, so big ones are better, because then there's plenty of time for me to do useful things with it!
[User Picture]
From:benlehman
Date:April 5th, 2015 02:17 pm (UTC)
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God, what an amazing excuse for censorship.
[User Picture]
From:heron61
Date:April 5th, 2015 07:38 pm (UTC)
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In a different situation, definitely. In this one, it's quite clear to everyone involved that the changes will happen due to the interests of the general public (which the people with magical power are not in a good position to influence as a whole), and that the choices, preferences, and actions of people with magical power are largely irrelevant, simply because they are to few in number.

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