November 13th, 2007
|02:58 pm - RPG thoughts: Re-imagining Mage: The Ascension into the nWOD|
Having recently finished up my latest Changeling project and not having much to do on my ultra-secret SF project (largely because the reason I didn't get my Changeling project earlier was because I was working on the SF project) I have a little bit of time before I must go back to concerted work. So, after reading this thread on RPG.net about re-imagining Mage: The Ascension in the new World of Darkness, I spent a few hours yesterday evening playing with ideas. I love the nWOD, and I quite like nMage, but I miss the reality-bending, technomagic, and themes of Mage: The Ascension.
I was impressively pleased with the ideas I came up with, which is why I'm linking to them here. Here's the basic idea, and here's a follow-up post, where I discuss more about the structure of reality. Also, here's a revision that I think makes it even niftier.
It pleases me that one of my hobbies is still game design, despite also doing it for a living.
Current Mood: pleased
I started reading through the thread, and came upon your post, #35 on page 4. I really like that one. Though I haven't given nMage more than a cursory look-through, it seems to incorporate both rather well. One of the primary games we are playing in 'the house' right now is a oWoD/nWoD/alternate reality (will explain later) mosh which you may find interesting. There are occasionally times where we are uncertain what we are doing, but we are using what we have of nWod mechanics with oWod (kinda) terminology and set up.
As for the game itself, effectively we are all playing mortals who will Change/get Embraced/Awaken/go through Chrysalis at some point. This a world where the concept of the zombie as we know it from popular culture is unknown. There is no Canada. Those colonies who would have been Canada joined in with the US when the War of Independance happened. The status of women is somewhere around the 1950's - 70's. Natives, expect for the Aborigine (don't ask me why) are *more* respected than they are now - they were able to put up more of a fight, and more easily gained the respect of the Europeans. Ireland is still at war with itself.
The There is going to be a zombie apocalypse in the near future. We are one of a group of 'chosen' who have abilities to help (we think). Most of us have decided what we would like our character to be once the change hits. We have one one Changeling Troll, a three werewonves, one kitsune, a VA and I think I'm going to play an Orphan. I'm also going to have me character's Avatar be an aspect/fragment/link to the Tuatha de Danna Lugh.
And instead of being able to slip sideways into the Umbra, because he's also an Enchanted character with high amounts of fae blood (sidhe), and has been into the Dreaming before (under less than ideal circumstances), he can enter the Dreaming (other by way of the physical Mists. Instead of the Gauntlet, the difficulty rating would be based on how relatively thich the mists were, either created or natural. We'd have to work on the exact mechanics, but that is the basic concept.
|Date:||November 14th, 2007 02:47 am (UTC)|| |
I've plugged this in the past. May not be to everyone's taste, but I enjoyed it:Awakening Ascendant
Super secret project?
I'll be by with multiple bottles of wine shortly. Good kitty... ;)
|Date:||November 15th, 2007 03:47 am (UTC)|| |
I'm really happy I made that thread. Will hopefully develop my version into gameability.
|Date:||November 15th, 2007 08:15 am (UTC)|| |
Agreed, it's the best thread of this sort I've seen. I've posted my own ideas on similar Ascension + Awakening threads, but have rarely seen other ideas worth using. Here, I can think of three other ideas in addition to my own (one of them being yours, which was excellent) that would make truly wonderful campaigns.