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How Big Trouble In Little China Helped Give Me a Job - Synchronicity swirls and other foolishness

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March 9th, 2008


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03:07 pm - How Big Trouble In Little China Helped Give Me a Job
I went with Aaron and Daire to see the 1986, John Carpenter film Big Trouble in Little China at a nearby 2nd run and revival theater. We'd all seen it at least 3 or 4 times previously, but none of us had seen it in the past decade. Seeing it again, it was simultaneously amusingly dated (in everything from the gender rules and clothes, to the huge neon skull) and a whole lot of fun. After the film, Daire remarked that this was to his (and my) knowledge the first US film that used both wire-fu and Chinese magic and mysticism. It then occurred to me, that I owed much of my writing career to it.

Specifically, one of the obvious inspirations for the RPG Feng_Shui (which was obviously also inspired by the original source material). Feng Shui was an equally obvious influence on Exalted, and I know that the first developer of Exalted, byzantine_ruins not only was a huge fan of Feng_Shui, he also considered it a major inspiration for Exalted. Given that I've written almost as much for Exalted, as I have for most other RPGs combined, it was one of the games that both made me a lot of money and majorly increased my reputation as a game designer. Ultimately, I owe much of my current (somewhat overworked) success to Big Trouble in Little China.
Current Mood: amusedamused

(2 comments | Leave a comment)

Comments:


[User Picture]
From:athenian_abroad
Date:March 9th, 2008 11:34 pm (UTC)
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Ah, yes...I dimly remember Feng Shui once upon a time being called the "universal Kurt Russell role-playing game."
[User Picture]
From:heron61
Date:March 9th, 2008 11:38 pm (UTC)
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Pretty much.

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